Skip to content

Lit Shader Graph compatible with both URP and HDRP #529

@freezy

Description

@freezy

For standard PBR materials, we should use a shader that works in both URP and HDRP. This is especially important for the asset library since otherwise, we'll need to create every material twice.

As far as I know, it's possible with shadergraph to target both URP and HDRP. The question is whether we can easily access the mask maps in URP (and probably other things).

@Roland09 do you have any experience with this?

Metadata

Metadata

Assignees

No one assigned

    Labels

    renderingConcerns the HDRP or the URP

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions