After following the instructions here, and running the following code from the root directory of pcbdl:
import pcbdl as dl
vcc, gnd = dl.Net("vcc"), dl.Net("gnd")
vin = dl.Net("vin")
base = dl.Net("base")
base << dl.C("1000u", to=vin)
base << (
dl.R("1k", to=vcc),
dl.R("1k", to=gnd),
)
class Transistor(dl.Part):
REFDES_PREFIX = "Q"
PINS = ["B", "C", "E"]
q = Transistor()
q.E << (
dl.R("100", to=gnd),
dl.C("100u", to=gnd),
)
q.C << (
dl.C("100u", to=dl.Net("vout")),
dl.R("100", "Rc", to=vcc),
)
dl.global_context.autoname()
dl.generate_svg('class_svg'):
Nothing happens. After investigating the generate_svg function, it appears that the function doesn't do anything since it is a generator with a try/except block which yields svg_contents if they exist. However, SVGPage.PageEmpty exception is always raised by n.generate(). After investigating further, it seems that the page is always empty because for some reason in add_parts(), self.should_draw_pin(pin) always returns None or False. I'm guessing that the None return behavior is from returning an empty regex match, but it seems that the return type should be uniform. After setting should_draw_pin to the following:
def should_draw_pin(self, pin):
return True
then the following produces an SVG:
svg_arr = []
for svg in dl.generate_svg('class_svg'):
svg_arr.append(svg)
However, it doesn't write the SVG file as documented, and instead seems to produce the raw SVG data.