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| 1 | +import java.util.Random; |
| 2 | +import java.util.Scanner; |
| 3 | + |
| 4 | +import static java.lang.Thread.sleep; |
| 5 | + |
| 6 | +public class ArmentaAngel { |
| 7 | + |
| 8 | + public static void main(String[] args) { |
| 9 | + Scanner scanner = new Scanner(System.in); // Create a Scanner object |
| 10 | + |
| 11 | + System.out.println("Enter Deadpool's life points:"); |
| 12 | + Fighter deadpool = new Fighter(Hero.DEADPOOL, scanner.nextInt()) ; |
| 13 | + |
| 14 | + System.out.println("Enter Wolverine's life points:"); |
| 15 | + Fighter wolverine = new Fighter(Hero.WOLVERINE, scanner.nextInt()) ; |
| 16 | + |
| 17 | + Game game = new Game(deadpool, wolverine); |
| 18 | + game.start(); |
| 19 | + } |
| 20 | +} |
| 21 | + |
| 22 | +enum Hero { |
| 23 | + |
| 24 | + DEADPOOL("Deadpool", 10, 100, 25), |
| 25 | + WOLVERINE("Wolverine", 10, 120, 20); |
| 26 | + |
| 27 | + final String name; |
| 28 | + final int minDamage; |
| 29 | + final int maxDamage; |
| 30 | + final int defendAttackPercentage; |
| 31 | + |
| 32 | + Hero(String name, int minDamage, int maxDamage, int defendAttackPercentage) { |
| 33 | + this.name = name; |
| 34 | + this.minDamage = minDamage; |
| 35 | + this.maxDamage = maxDamage; |
| 36 | + this.defendAttackPercentage = defendAttackPercentage; |
| 37 | + } |
| 38 | +} |
| 39 | + |
| 40 | +class Fighter { |
| 41 | + |
| 42 | + public Hero hero; |
| 43 | + public int life; |
| 44 | + public String[] randomDefense = new String[100]; |
| 45 | + |
| 46 | + private final String SUPER_DEFENSE = "SUPER_DEFENSE"; |
| 47 | + private final String USED = "USED"; |
| 48 | + private final String NOT_USED = "NOT_USED"; |
| 49 | + |
| 50 | + private final Random rand = new Random(); |
| 51 | + |
| 52 | + public Fighter(Hero hero, int life) { |
| 53 | + this.hero = hero; |
| 54 | + this.life = life; |
| 55 | + |
| 56 | + buildRandomDefense(); |
| 57 | + } |
| 58 | + |
| 59 | + public int attack() { |
| 60 | + return randomBetween(hero.minDamage, hero.maxDamage); |
| 61 | + } |
| 62 | + |
| 63 | + public boolean defense() { |
| 64 | + int index; |
| 65 | + Boolean noDamage; |
| 66 | + |
| 67 | + do { |
| 68 | + index = rand.nextInt(100); |
| 69 | + if (randomDefense[index].equals(SUPER_DEFENSE)) { |
| 70 | + noDamage = true; |
| 71 | + } else if (randomDefense[index].equals(NOT_USED)) { |
| 72 | + noDamage = false; |
| 73 | + } else { |
| 74 | + // Only can be USED |
| 75 | + noDamage = null; |
| 76 | + } |
| 77 | + } while (noDamage == null); |
| 78 | + randomDefense[index] = USED; |
| 79 | + |
| 80 | + return noDamage; |
| 81 | + } |
| 82 | + |
| 83 | + protected int randomBetween(int minInclusive, int maxInclusive) { |
| 84 | + return rand.nextInt(maxInclusive - minInclusive + 1) + minInclusive; |
| 85 | + } |
| 86 | + |
| 87 | + private void buildRandomDefense() { |
| 88 | + // Place SUPER_DEFENSE positions |
| 89 | + int avoidAttackCount = hero.defendAttackPercentage; |
| 90 | + while (avoidAttackCount > 0) { |
| 91 | + int index = rand.nextInt(100); |
| 92 | + if (randomDefense[index] == null) { |
| 93 | + randomDefense[index] = SUPER_DEFENSE; |
| 94 | + avoidAttackCount--; |
| 95 | + } |
| 96 | + } |
| 97 | + |
| 98 | + fillNullIndexes(randomDefense, NOT_USED); |
| 99 | + } |
| 100 | + |
| 101 | + private void fillNullIndexes(String[] array, String filler) { |
| 102 | + for (int i = 0; i < array.length; i++) { |
| 103 | + if(array[i] == null) { |
| 104 | + array[i] = filler; |
| 105 | + } |
| 106 | + } |
| 107 | + } |
| 108 | +} |
| 109 | + |
| 110 | +class Game { |
| 111 | + private final Fighter[] fighters = new Fighter[2]; |
| 112 | + private int turnCount; |
| 113 | + protected int turnOf; |
| 114 | + private boolean fightEnds = false; |
| 115 | + |
| 116 | + private final int TURN_TIME_IN_SECONDS = 1; |
| 117 | + |
| 118 | + public Game(Fighter fighter1, Fighter fighter2) { |
| 119 | + fighters[0] = fighter1; |
| 120 | + fighters[1] = fighter2; |
| 121 | + } |
| 122 | + |
| 123 | + public void start() { |
| 124 | + turnCount = 1; |
| 125 | + turnOf = chooseFirstFighterRandomly(); |
| 126 | + |
| 127 | + while (!fightEnds) { |
| 128 | + playTurn(); |
| 129 | + } |
| 130 | + |
| 131 | + fightBroadcastFightEnds(); |
| 132 | + } |
| 133 | + |
| 134 | + protected int chooseFirstFighterRandomly() { |
| 135 | + Random rand = new Random(); |
| 136 | + return rand.nextInt(2); // Only can return 0 or 1 |
| 137 | + } |
| 138 | + |
| 139 | + protected void changeTurn() { |
| 140 | + turnOf = turnOf == 1 ? 0 : 1; |
| 141 | + } |
| 142 | + |
| 143 | + protected int fighterOnDefenseIndex() { |
| 144 | + return turnOf == 1 ? 0 : 1; |
| 145 | + } |
| 146 | + |
| 147 | + protected boolean fightEnds() { |
| 148 | + return fighters[0].life <= 0 || fighters[1].life <= 0; |
| 149 | + } |
| 150 | + |
| 151 | + protected int getWinnerIndex() { |
| 152 | + return fighters[0].life > fighters[1].life ? 0 : 1; |
| 153 | + } |
| 154 | + |
| 155 | + private void playTurn() { |
| 156 | + Fighter fighterOnAttack = fighters[turnOf]; |
| 157 | + Fighter fighterOnDefense = fighters[fighterOnDefenseIndex()]; |
| 158 | + |
| 159 | + fightBroadcastTurnBegins(); |
| 160 | + |
| 161 | + dramaticPause(); |
| 162 | + |
| 163 | + int attackPower = fighterOnAttack.attack(); |
| 164 | + boolean defended = fighterOnDefense.defense(); |
| 165 | + boolean maximumPower = attackPower == fighterOnAttack.hero.maxDamage; |
| 166 | + |
| 167 | + fightBroadcastTurnEnds(attackPower, maximumPower, defended); |
| 168 | + |
| 169 | + if (!defended) { |
| 170 | + fighterOnDefense.life -= attackPower; |
| 171 | + } |
| 172 | + |
| 173 | + if (!fightEnds()) { |
| 174 | + if (!maximumPower) { |
| 175 | + changeTurn(); |
| 176 | + } |
| 177 | + turnCount++; |
| 178 | + } else { |
| 179 | + fightEnds = true; |
| 180 | + } |
| 181 | + } |
| 182 | + |
| 183 | + private void dramaticPause() { |
| 184 | + try { |
| 185 | + sleep(TURN_TIME_IN_SECONDS * 1000); |
| 186 | + } catch (Exception e) { |
| 187 | + throw new RuntimeException(e); |
| 188 | + } |
| 189 | + } |
| 190 | + |
| 191 | + private void fightBroadcastTurnBegins() { |
| 192 | + System.out.printf("# This is turn %d ##############################################################%n", turnCount); |
| 193 | + System.out.printf("# %s life is %d%n", fighters[0].hero.name, fighters[0].life); |
| 194 | + System.out.printf("# %s life is %d%n", fighters[1].hero.name, fighters[1].life); |
| 195 | + System.out.printf("# %s's turn to attack, %s's turn to defend%n", fighters[turnOf].hero.name, fighters[fighterOnDefenseIndex()].hero.name); |
| 196 | + System.out.printf("%n"); |
| 197 | + } |
| 198 | + |
| 199 | + private void fightBroadcastTurnEnds(int power, boolean maximumPower, boolean defended) { |
| 200 | + // Turn results |
| 201 | + System.out.printf("@ After turn %d%n", turnCount); |
| 202 | + if(maximumPower) { |
| 203 | + System.out.printf("@ %s attack is %d. It is a $$$ MAXIMUM POWER ATTACK $$$%n", fighters[turnOf].hero.name, power); |
| 204 | + System.out.printf("@ With this MAXIMUM POWER ATTACK, %s will strike again in the next turn%n", fighters[turnOf].hero.name); |
| 205 | + } else { |
| 206 | + System.out.printf("@ %s attack power is %d%n", fighters[turnOf].hero.name, power); |
| 207 | + } |
| 208 | + if(defended) { |
| 209 | + System.out.printf("@ %s dodges the attack with a --- SUPER DEFENSE ---%n", fighters[fighterOnDefenseIndex()].hero.name); |
| 210 | + } else { |
| 211 | + System.out.printf("@ %s receives an accurate hit and loses %d life points%n", fighters[fighterOnDefenseIndex()].hero.name, power); |
| 212 | + } |
| 213 | + System.out.printf("%n"); |
| 214 | + } |
| 215 | + |
| 216 | + private void fightBroadcastFightEnds() { |
| 217 | + // Fight results |
| 218 | + System.out.printf("################################################################################%n"); |
| 219 | + System.out.printf("# #%n"); |
| 220 | + System.out.printf("# %s is the WINNER after %d turns%n", fighters[getWinnerIndex()].hero.name, turnCount); |
| 221 | + System.out.printf("# #%n"); |
| 222 | + System.out.printf("# %s loses with %d life points%n", fighters[fighterOnDefenseIndex()].hero.name, fighters[fighterOnDefenseIndex()].life); |
| 223 | + System.out.printf("# %s wins with %d life points%n", fighters[turnOf].hero.name, fighters[turnOf].life); |
| 224 | + System.out.printf("# #%n"); |
| 225 | + System.out.printf("################################################################################%n"); |
| 226 | + } |
| 227 | +} |
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