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Re-implement (and publish to docs site as demos, with suggested resource requirements) pertinent workflows/post-processing from the abnormal grain growth work:
"grain growth reversal" simulations in 2D and 3D:
sampling two textures from MTEX, and generating with Dream3D a volume element with a nucleus and these textures
interface binning
ability to change grain size
with/without nucleus
Processing results to allow plots of nucleus vs matrix growth curves (maybe as a new task)