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Terrain Generation Data Structure #64

@olls

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@olls

As an alternative to looping over neighbouring slices while generating terrain to find features such as hill peaks or biomes:

As we only generate the slices in chunks anyway, we move that assumption into the gen_slices function, then we generate the features per chunk first and store them in a separate map. This way we can loop over the features within our reach, instead of the slices.

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