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save and reuse animation curves? #498

@lingtalfi

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@lingtalfi

Hi, i know studioLibrary (SL) shines with characters' poses, but i'm not at that level yet, just dealing with bouncing balls for the moment,
and so i have created a sphere (pShere1) and a bouncing animation curve on the translateY prop of that sphere.

I thought that being able to save that bouncing vertical motion would be cool, and so i found SL on youtube.

So i was able to select the keys of my motion in SL (as an animation), and now every time i want to apply that motion i can, awesome...
... but only if the object is named pSphere1, oops not so efficient now.

So i tried to name a cube "pSphere1" and applied the SL vertical motion preset curve to it, and it worked just fine, awesome.
But obviously my idea was to be able to apply that preset to any object that has a translateY property (which is basically any object).

So, my question is: is saving animation curves like this (and apply them to an object with another name) something that SL is able to do yet?
If so, how?
If not, then this post would be a feature request.

Now looking into the files saved by SL, namely animation.ma and pose.json; in the pose.json file i can see the name pSphere1 hardcoded in it, so i suppose there is no way to make this dynamic magically, but i'm hoping there is a workaround you might know about, or at least have a clear answer as whether this is not at all how SL works (ie it cannot do that), or if there is a chance that it can do that someday (or even now if i missed something).

Thanks. Awesome tool, i'm eager to use its full potential in some future when i'm dealing with real characters...

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