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But it should, as the config is crystal clear:
GameData\000_FilterExtensions_Configs\Default\Mod_UniversalStorage.cfg
CATEGORY:NEEDS[UniversalStorage]
{
name = UniversalStorage
icon = UniversalStorage
colour = #FFF0F0F0
all = true
FILTER
{
CHECK
{
type = folder
value = UniversalStorage
}
}
SUBCATEGORIES
{
list = 0,Pods
list = 1,Fuel Tanks
list = 2,Engines
list = 3,Command and Control
list = 4,Structural
list = 5,Aerodynamics
list = 6,Utility
list = 7,Science
list = 8,Undefined
}
}
CATEGORY:NEEDS[UniversalStorage2]
{
name = UniversalStorage2
icon = UniversalStorage
colour = #FFF0F0F0
all = true
FILTER
{
CHECK
{
type = folder
value = UniversalStorage2
}
}
SUBCATEGORIES
{
list = 0,Pods
list = 1,Fuel Tanks
list = 2,Engines
list = 3,Command and Control
list = 4,Structural
list = 5,Coupling
list = 6,Payload
list = 7,Aerodynamics
list = 8,Electrical
list = 9,Science
list = 10,Utility
list = 11,Undefined
}
}
Could it be that the code just sees the "UniversalStorage" and ignores the following "2" and so ignores the existance of the folder "UniversalStorage2"?
As far as I can remember it worked flawless before my last hiatus, about a year ago.
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