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Game Crashes After Hand Done Scoring #91

@Nexus-Nuke

Description

@Nexus-Nuke

it appears to ONLY happen after the scoring, i can also play the "none" hand type without issue so its probably something to do with the cards being discarded after scoring, but i'm able to discard cards normally so i dont understand the issue, but at least i'm able to give some context

Error Log Thiggy:

Oops! The game crashed:
main.lua:1755: attempt to index local 'num' (a number value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1221a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Entropy by Ruby, The Entropy Discord [ID: entr, Priority: 666, Version: 1.1.0, Uses Lovely]
2: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.13, Uses Lovely]
Lovely Mods:
1: Brainstorm

Stack Traceback

(3) Lua global 'number_format' at file 'main.lua:1755'
Local variables:
num = number: 0
e_switch_point = nil
(*temporary) = number: 0
(*temporary) = string: "0"
(*temporary) = nil
(*temporary) = number: 0
(*temporary) = string: "attempt to index local 'num' (a number value)"
(4) Lua method 'update_text' at file 'lib/fixes.lua:161' (from mod with id entr)
Local variables:
self = table: 0x309bc928 {click_offset:table: 0x309d1830, children:table: 0x309bc950, parent:table: 0x309bc428, T:table: 0x309d1680, offset:table: 0x309d24f8, role:table: 0x2f604708 (more...)}
(*temporary) = table: 0x309b7d40 {ref_table:table: 0x30733f68, scale:0.8, prev_value:0, id:chip_UI_count, colour:table: 0x2f021438, text:39, outline_colour:table: 0x2f025518, text_drawable:Text: 0x0225082f9c20 (more...)}
(5) Lua method 'update' at file 'engine/ui.lua:1055'
Local variables:
self = table: 0x309bc928 {click_offset:table: 0x309d1830, children:table: 0x309bc950, parent:table: 0x309bc428, T:table: 0x309d1680, offset:table: 0x309d24f8, role:table: 0x2f604708 (more...)}
dt = number: 0.0813998
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2900'
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
http_resp = nil
move_dt = number: 0.0166332
(for generator) = C function: next
(for state) = table: 0x2f020b98 {1:table: 0x2f7cc140, 2:table: 0x30ec2440, 3:table: 0x30528c78, 4:table: 0x30786ba8, 5:table: 0x30cf5198, 6:table: 0x30cf68a8, 7:table: 0x30cf7d00 (more...)}
(for control) = number: nan
k = number: 294
v = table: 0x309bc928 {click_offset:table: 0x309d1830, children:table: 0x309bc950, parent:table: 0x309bc428, T:table: 0x309d1680, offset:table: 0x309d24f8, role:table: 0x2f604708 (more...)}
(7) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:126'
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(8) Lua upvalue 'gu' at file 'main.lua:2198'
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(9) Lua upvalue 'upd' at file 'lib/gameset.lua:27' (from mod with id Cryptid)
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(10) Lua upvalue 'update_ref' at file 'lib/overrides.lua:370' (from mod with id Cryptid)
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(11) Lua upvalue 'update_ref' at file 'lib/hooks.lua:1552' (from mod with id entr)
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(12) Lua upvalue 'upd' at file 'lib/hooks.lua:2591' (from mod with id entr)
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(13) Lua method 'update' at file 'lib/hooks.lua:2795' (from mod with id entr)
Local variables:
self = table: 0x2f01ac00 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3105ea38, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x309b96e0 (more...)}
dt = number: 0.0166332
(14) Lua upvalue 'oldupd' at file 'main.lua:1197'
Local variables:
dt = number: 0.0166332
(15) Lua field 'update' at file 'main.lua:2231'
Local variables:
dt = number: 0.0166332
(16) Lua function '?' at file 'main.lua:946' (best guess)
(17) global C function 'xpcall'
(18) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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