Skip to content

Typo in egl_create #1

@plops

Description

@plops

I think in the function egl_create renderable_type should be surface_type:

        if ((renderable_type & EGL_PBUFFER_BIT) == 0) {
            continue;
        }
        if ((renderable_type & EGL_WINDOW_BIT) == 0) {
            continue;
        }

Otherwise surface_type wouldn't be used at all.

I tried a fix in my fork. There is no change in the program behaviour that I can see.

I also had to link with libEGL and libGLESv3 to prevent a dynamic linker error that prevents the program from starting.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions