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not really an issue but I've found that I needed to add some code to compress inline shaders and it works well with the dev.js so I'm sharing it here in case it's helpful for anyone... this might be super niche thing but I always like to try to use glslx where I can.
https://gist.github.com/ofZach/7da40cbe446ef1c6d6009488aee76d53
let src = await bundle();
src = compressShaders(src);
const min = await compress(src);
this assumes inline shaders in a specific format (like let fs = ...) so again it may be kind of specific but I found it helpful.
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