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Description
I am unsure if this is a conversion error, or RB4's engine being more finicky than RB3's and/or the author not following a guideline. I have gathered 3 example that crash on PS4, but work fine on PS3 from the C3 Custom library.
In LibForge the conversion go without error on 2 of them, and throws an error on 1 of them, which I bypassed with a try/catch but this is most likely unrelated, as other songs where I bypassed the same error work fine, and the tick position related to the error is much earlier in the song. (Just included this in case someone wants to try the same song, but gets an conversion error)
I get in-game crash on some converted songs, only when vocals are present (wont crash when guitar only, will crash on Vox + Guitar or Vox alone). The song will keep playing, but visual stop updating and button press dont do anything (other than PS button to close the game).
In the 3 case, the vocal pitch line seems to double back on itself for a small bit, which doesn't happen on the same song in RB3.
For all pictures, on the PS4 side, the game is crashed. On the PS3 side, the song is paused at the same place where the PS4 crash.
Song 1, this is the most obvious one. I only had suspicion before this, but that one is so blatant.
Natural Born Killer - Avenged Sevenfold
Song 2
Not Ready to Die - Avenged Sevenfold
Song 3 - This one is the one I bypassed the crash in the conversion process, but the midi tick that cause the crash was at 87 second, while the crash happens near the end of the song.
Trashed and Scattered - Avenged Sevenfold





