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Skeleton not move #32

@DatanIMU

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@DatanIMU

11111

I use QUATERNION to work with NodeOSC, but the skeleton not moving. Could you help me check it?

below is my code:
vmcClient.Send("/VMC/Ext/Bone/mode", "RightUpperLeg", "QUATERNION");
vmcClient.Send("/VMC/Ext/Bone/mode", "RightLowerLeg", "QUATERNION");
vmcClient.Send("/VMC/Ext/Bone/mode", "RightFoot", "QUATERNION");

vmcClient.Send("/VMC/Ext/Bone/Pos", "RightUpperLeg", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].x, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].y, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].z, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].w);
vmcClient.Send("/VMC/Ext/Bone/Pos", "RightLowerLeg", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].x, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].y, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].z, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].w);
vmcClient.Send("/VMC/Ext/Bone/Pos", "RightFoot", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].x, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].y, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].z, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].w);

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