Hi,
the OpenIAB plugin for windows phone and Unity is throwing an exception that I have no clue where this come from or how to solve it.
This is the debug console:
Build from 'release/4.5/release' branch, version is '4.5.4f1 (e036f44c54c9)' (Release build).
Physical memory: 1924 MB, commited memory limit: 780 MB.
PlayerConnection initialized from C:/Data/Programs/{88D8DEA4-D6B4-4D45-AB7C-8951AF45D2EF}/Install/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55431
Multi-casting "[IP] 192.168.3.95 [Port] 55431 [Flags] 2 [Guid] 1781121636 [EditorId] 1390252352 [Version] 1048832 [Id] WP8Player(192.168.3.95) [Debug] 0" to [225.0.0.222:54997]...
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Qualcomm Adreno 330 (ID=0x46363432)
Vendor: Qualcomm
VRAM: 479 MB
Initialize engine version: 4.5.4f1 (e036f44c54c9)
********** WP8 OpenIAB plugin initialized **********
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
------- successfully updated Facebook.instance.accessToken to:
about to start Flurry session
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/WP8SupportGenerated/UnityEngineDebug.cpp Line: 55)
The thread 0x464 has exited with code 259 (0x103).
The thread 0xfe4 has exited with code 259 (0x103).
A first chance exception of type 'System.Exception' occurred in OpenIAB_W8Plugin.DLL
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Anyone knows how to fix this?
Thanks.