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This repository was archived by the owner on Oct 4, 2021. It is now read-only.
This repository was archived by the owner on Oct 4, 2021. It is now read-only.

Scenes do not cancel their non intermediary actions when triggered via an intermediary one. #165

@DivineThreepwood

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@DivineThreepwood

Bug can be reproduced when an scene is activated which for example changes the color of an entire room to red via the location unit. The lights keep the red color even when the scene is deactivated. Because the scene is not active the actions are not auto extended and canceled after the validation timeout occurs.

It seems like intermediary actions do not cancel their caused actions, therefore please validate:

  • why do the current unit test still succeed, since they should actually cover this scenario.
  • implement unit test to reproduce the issue
  • why are the causes not canceled?

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