Skip to content

Normal Maps tangent space type? #1

@Tosyk

Description

@Tosyk

Hi, I'm extracting some models from Absolution thanks to your editor. One problem tho, every time I use normal maps in blender, 3ds max, marmoset or anywhere else they show me seams - despite inverting channels.

However, in the game and your editor viewport, the normal maps are perfect.

May I ask you to shed a light on how do you render normal maps so perfectly? Maybe you know how to use them in blender?

image
image
image

image
image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions