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The data for photographs taken during the game and displayed during the end credits, decompiled to photographer_cfg_table.yml, is presented by CoilSnake in a format that makes it almost impossible to edit. Other resources that document the format are complete with no unknowns.
Here is the first entry in CoilSnake's format:
0:
Event Flag: 0x2ba
Unknown A:
- 76
- 1
- 43
Unknown B: 0
Unknown C: 0x0
Unknown D:
- 0
- 0
- 73
- 1
- 56
- 0
- 75
- 1
- 45
- 0
- 73
- 1
- 44
- 0
- 77
- 1
- 44
- 0
- 79
- 1
- 43
- 0
- 71
- 1
- 44
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0And the same again in Herringway's disassembly:
.WORD EVENT_FLAG::FLG_PHOTO_1
.WORD $014C, $002B ;map (X,Y)
.WORD $0000 ;Palette offset
.BYTE $00 ;Slide direction
.BYTE $00 ;Slide distance
.WORD $0149, $0038 ;Photographer (X,Y)
.WORD $014B, $002D ;Party member 1 (X,Y)
.WORD $0149, $002C ;Party member 2 (X,Y)
.WORD $014D, $002C ;Party member 3 (X,Y)
.WORD $014F, $002B ;Party member 4 (X,Y)
.WORD $0147, $002C ;Party member 5 (X,Y)
.WORD $0000, $0000 ;Party member 6 (X,Y)
.WORD $0000, $0000 ;NPC 1 coordinates
.WORD OVERWORLD_SPRITE::NONE ;NPC 1 sprite
.WORD $0000, $0000 ;NPC 2 coordinates
.WORD OVERWORLD_SPRITE::NONE ;NPC 2 sprite
.WORD $0000, $0000 ;NPC 3 coordinates
.WORD OVERWORLD_SPRITE::NONE ;NPC 3 sprite
.WORD $0000, $0000 ;NPC 4 coordinates
.WORD OVERWORLD_SPRITE::NONE ;NPC 4 spriteIt seems like somebody tried to figure it out, but then eventually gave up and left a massive array of bytes, which in turn became represented as a list of decimal integers in this yml file.
Improving this format makes it easier to both edit by hand and make tools for.
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