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Hi,
Thanks for this amazing repo!
I used it to set up a server on a Linux machine. The client is a Unity app running on a HoloLens (UWP), a modification of this script c# (https://foxypanda.me/tcp-client-in-a-uwp-unity-app-on-hololens/).
I'm sending a large polygonal mesh from HL to the server. Because the server is set up to receive a string, I serialize two arrays, of Vector3 vertices and integer triangles/faces, to strings on the client side before sending them across. But, the serialization is very slow, and I was advised to send a compact binary format (https://forum.unity.com/threads/mesh-to-string-conversion-taking-too-long-hope-to-get-some-optimization-suggestions.1172413/#post-7509872).
I was hoping you could help me with this - can the server be modified to accept a binary format, or arrays of floats or integers?
Thanks again for sharing this great work!