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[ISSUE] assetLoadingThreadProc() and Misspelling of Filenames : Ryan Ries #16

@yeokaiwei

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@yeokaiwei

Hi Ryan,
assetLoadingThreadProc() will continue loading files even if you have a misspelling of the filename

**ASSET essentialAssets[] =
{
    {"6x7font.bmpx",                    &6x7font},
    {"soundOpeningSplashScreen00.wave",  &soundSplashScreen00}
};**

The .wav is spelt wrongly as .wave but the program will continue running.

You have to check the log to find the error.

Thank you.

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