Hi Ryan,
assetLoadingThreadProc() will continue loading files even if you have a misspelling of the filename
**ASSET essentialAssets[] =
{
{"6x7font.bmpx", &6x7font},
{"soundOpeningSplashScreen00.wave", &soundSplashScreen00}
};**
The .wav is spelt wrongly as .wave but the program will continue running.
You have to check the log to find the error.
Thank you.