If building with SDL1 (the default), water surfaces (here on LibreQuake's `lq_e1m4`) can be rendered with apparently the wrong texture buffer: https://github.com/user-attachments/assets/e8e590da-4b3c-42fa-8289-b10415d6f33c (Integrated AMD Radeon Vega graphics, on Linux with Mesa drivers. Also happens on integrated Intel graphics, on Linux, with Mesa drivers.) The SDL2 compile is unaffected and renders water surfaces properly.