I've been working on a few scripted sequences over at MR mod and I've found that trying to adjust the amount of time a float remains on screen for reading is heavily dependent on the speed the game is currently running at.
All my current scripts I've fine tuned to the normal 100% game speed, but I'd like to be able to make them adjustable based directly on the game speed.
Either this, or the ability to modify the game speed from a script, so that sequences that lock the player when using game_ui_disable are able to play floats at a readable rate, since the player can't adjust game speed during the cut-scene.
I think I can write a script that will read the setting from ddraw.ini, but the ability to set the speed during gameplay using the speed keys makes this approach somewhat questionable.
(actually, maybe making an in-game menu for this would be nice to have too, so having both options would be useful :P )