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local function OnCreate(self, relative_order)
base.OnCreate(self)
-- Unity侧原生组件
self.unity_canvas = nil
self.unity_graphic_raycaster = nil
-- canvas
self.unity_canvas = UIUtil.FindComponent(self.transform, typeof(CS.UnityEngine.Canvas))
if IsNull(self.unity_canvas) then
self.unity_canvas = self.gameObject:AddComponent(typeof(CS.UnityEngine.Canvas))
end
self.unity_canvas.overrideSorting = true
self.unity_canvas.sortingLayerName = SortingLayerNames.UI
-- raycaster
self.unity_graphic_raycaster = UIUtil.FindComponent(self.transform, typeof(CS.UnityEngine.UI.GraphicRaycaster))
if IsNull(self.unity_graphic_raycaster) then
self.unity_graphic_raycaster = self.gameObject:AddComponent(typeof(CS.UnityEngine.UI.GraphicRaycaster))
end
-- order
self.relative_order = relative_order or 0
self:SetOrder(self.relative_order)
end若self.transform不存在Canvas组件,但是子物体存在Canvas组件,则这条代码self.unity_canvas = UIUtil.FindComponent(self.transform, typeof(CS.UnityEngine.Canvas))获取到的unity_canvas为子物体的Canvas,并未在当前self.transform上添加组件Canvas。GraphicRaycaster组件同理。
不知是否为有意为之。
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