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This repository was archived by the owner on Dec 20, 2021. It is now read-only.
This repository was archived by the owner on Dec 20, 2021. It is now read-only.

Ghost chunks appearing when flying through a pre-loaded world forcing chunks to load. #25

@mibby

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@mibby

BestViewDistance compiled as of commit 8e335e8 with all 5 active pull requests as of 4/4.
Paper dev (Spigot 1.13.2)
ProtocolSupport dev 374

Config
https://paste.ubuntu.com/p/kvhNdtyZ3c/

Flying around in a pre-generate world with /vdist showing I have a full active 16 chunk render distance, I seem to occasionally come across chunk rendering corruptions.

https://imgur.com/a/380YROc

Flying near / through it and rotating my camera around, the corruption flickers. Sometimes the ghost chunk is in large areas, other times it's just a single 1x1 chunk in the middle of nowhere. Teleporting away and back again, the chunks re-send and display perfectly fine.

Many players in my community are also reporting a noticeable occurrence of these ghost chunks since BVD was implemented.

@graywolf336 Do you perhaps have any ideas in how to lessen the impact of these ghost chunks?

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