BestViewDistance compiled as of commit 8e335e8 with all 5 active pull requests as of 4/4.
Paper dev (Spigot 1.13.2)
ProtocolSupport dev 374
Config
https://paste.ubuntu.com/p/kvhNdtyZ3c/
Flying around in a pre-generate world with /vdist showing I have a full active 16 chunk render distance, I seem to occasionally come across chunk rendering corruptions.
https://imgur.com/a/380YROc
Flying near / through it and rotating my camera around, the corruption flickers. Sometimes the ghost chunk is in large areas, other times it's just a single 1x1 chunk in the middle of nowhere. Teleporting away and back again, the chunks re-send and display perfectly fine.
Many players in my community are also reporting a noticeable occurrence of these ghost chunks since BVD was implemented.
@graywolf336 Do you perhaps have any ideas in how to lessen the impact of these ghost chunks?