Skip to content

Reduce memory usage #7

@spillerrec

Description

@spillerrec

Right now we have multiple copies of all our data. First the LDraw representation, then a modifiable Mesh representation and finally the fixed Float32List version used for rendering. Make the two previous representations unload when we know they are no longer needed.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions