diff --git a/vispy/glsl/math/double.glsl b/vispy/glsl/math/double.glsl index 855d5d337a..c13347d631 100644 --- a/vispy/glsl/math/double.glsl +++ b/vispy/glsl/math/double.glsl @@ -5,7 +5,7 @@ /* This shader program emulates double-precision variables using a vec2 instead of single-precision floats. Any function starting with double_* operates on - these variables. See http://www.thasler.org/blog/?p=93. + these variables. See https://blog.cyclemap.link/2011-06-09-glsl-part2-emu/. NOTE: Some NVIDIA cards optimize the double-precision code away. Results are therefore hardware dependent.