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How Modloader loads the audio banks? / Allow modloader to load audio banks with original names #126

@MatiasMontanna

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@MatiasMontanna

Hello @thelink2012, can you tell me how modloader loads the audio banks? Also, it's possible to include that modloader loads the audio banks but with the original names (sound file with original name and folder with original name)? You can find the original names in GTA Trilogy: Definitive Edition.

For more research, please take a look at this: https://github.com/Sergeanur/SfxUnpakSA by @Seargeanur.
Allowing modloader loading with original names of audio banks would be useful for loading PS2 and Xbox audio more easily.

By the way, do you have another medium of contact? :)

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