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Running commands in cutscene context #11

@sashafiesta

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@sashafiesta

Is it possible to execute a command from a cutscene?
It'd be useful to apply effects and affect world during the cutscene.
E.g.

  "effects": [
    {
      "type": "cutscenes:run_command",
      "command": "execute at @s run summon minecraft:lightning_bolt"
    }

If it's impossible, could I suggest implementing this?
I can even make a PR if you are busy.

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