Skip to content

Tag switches get messed up if you change their state in-game #2

@aaronfreed

Description

@aaronfreed

VML (and Vasara) will always save tag switches in the state they’re in when you leave the level, which can mess up normal gameplay (especially with destructible switches). It would be nice for it to differentiate changes made within the editor from changes made within gameplay by using the action key (i.e., the way it works in Forge), if possible. I think the “call cleanup” feature in Aleph One 1.5 should at least theoretically make this possible, but I don’t possess enough knowledge of how it works to know if it’s fixable.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions