Skip to content

Caching prevents codes from being activated on different platform #35

@vertigo220

Description

@vertigo220

I would have thought issue #11 would have dealt with/fixed this, but I ran this for steam, then again for epic, and it simply skipped all the codes saying they were cached. I had to edit the config file and remove them to get them to even attempt to activate on epic.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions