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Hi
I would like to use GraphGL as part of my project yet its dependancy on
three.js
is unacceptable due to ***HUGE*** size of three.js - its over 180 meg !!!
This is fine for stand alone client apps outside of a browser - but major fail
for any browser based needs. I personally write any WebGL logic using
glMatrix-0.9.5.min.js which is only 12444 bytes - Have you looked at
seeing whether GraphGL can get along using glMatrix-0.9.5.min.js instead ?
For my current project I need to visualize node/edges so will either roll my own
lib from scratch using glMatrix-0.9.5.min.js or possibly see if I can fork your lib
and remove requirement of three.js
P.S. I started downloading three.js prior to writing this Issue and its
still downloading ... currently at over 200 meg !!! and climbing
cheers,
Scott
GreenComfyTea
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