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Outputs are not entirely random given seed #16

@nemosmithasf

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@nemosmithasf

Following up on #1. I know the issue is marked as resolved, but it seems like the output is still not truly random given incrementing integer seeds.

For example, I am instantiating multiple Prando instances, and using "between" to pick random points on a map (each pick is using a unique Prando instance). The seed is incrementing integers (1, 2, 3...) for each subsequent instance.

The result is

The points circled are the result of adjacent integers. As you can see, there's clearly a non-random pattern when seeds are adjacent integers.

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