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@mentatbot mentatbot bot commented Oct 7, 2025

This PR transforms the template landing page into an interactive chat application and adds a snake game.

Chat Application Features

  • Real-time chat interface with "mentat party 🥳" branding
  • Message reactions with emoji buttons (👍 ❤️ 😂 🎉)
  • Username persistence using localStorage
  • Persistent message storage in data/ directory
  • Auto-refresh every 2 seconds for new messages
  • Server-side validation and error handling

Snake Game

  • Classic snake game on port 5174
  • Score tracking with localStorage persistence
  • Arrow keys and WASD controls
  • Responsive design with gradient background

Technical Improvements

  • Proper TypeScript interfaces for type safety
  • ES6 module syntax throughout
  • Messages stored outside src/ to keep repo clean
  • Added data/ to .gitignore
  • Fixed message persistence path resolution
  • Improved error handling for file operations

🤖 This PR was created with Mentat. See my steps and cost here

  • Wake on any new activity.

mentatbot bot and others added 3 commits October 7, 2025 22:42
- Add chat interface with "mentat party 🥳" header
- Implement username and message input fields
- Add persistent message storage in server/src/messages.json
- Create GET /api/messages and POST /api/messages endpoints
- Add auto-refresh polling every 2 seconds
- Include auto-scroll to latest messages

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/dad74228-76d3-48d9-9979-d69016674a61

Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
Chat improvements:
- Add reaction system with emoji buttons (👍 ❤️ 😂 🎉)
- Add POST /api/messages/:id/react endpoint
- Persist username in localStorage
- Move messages to data/ directory (added to .gitignore)
- Fix TypeScript lint errors with proper Message interface
- Add error handling for file operations
- Add server-side input validation and trimming

Snake game:
- Create standalone snake game server on port 5174
- Classic snake gameplay with score tracking
- High score persistence in localStorage
- Arrow keys and WASD controls
- Add preview script to auto-start snake server

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/9397bbc7-dd7f-45db-8a86-c2f0fd6e2621

Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
Message persistence fixes:
- Fix data directory path to use project root (../data from server dir)
- Server now correctly reads/writes to data/messages.json
- Prevents messages from being lost on refresh

Snake game adjustments:
- Reduce speed to 2x faster (50ms) instead of 4x (25ms)
- Convert to ES6 imports (import instead of require)
- Add "type": "module" to package.json

Reaction improvements:
- Add alert when user tries to react without username
- Remove opacity from quick reaction buttons
- Hide quick reaction buttons once they're used

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
@mentatbot mentatbot bot requested a review from granawkins October 7, 2025 22:54
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mentatai bot commented Oct 7, 2025

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mentatbot bot and others added 25 commits October 7, 2025 22:58
- Update tests to match new chat interface instead of old landing page
- Add scrollIntoView mock for jsdom test environment
- Test chat rendering, message loading, and message sending
- All tests now passing

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Fix unused variable warning in test file
- Add cache-busting headers to /api/messages endpoint to prevent browser caching
- This should help ensure users always see the latest messages

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Wrap fetchMessages in useCallback to ensure stable function reference
- Add fetchMessages to useEffect dependency array
- This should fix issues with initial message loading and polling

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- Snake game now speeds up as score increases
- Starts at 50ms interval, decreases by 2ms per point
- Caps at 20ms minimum (maximum speed)
- Speed resets on new game
- Makes game progressively more challenging

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Add simple middleware to log all incoming requests
- Helps debug issues with message sending and fetching
- Shows timestamp, method, and path for each request

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- Add 🔥 (fire) and 🚀 (rocket) to quick reaction buttons
- Requested by users for more expressive reactions
- Now have 6 quick reaction options: 👍 ❤️ 😂 🎉 🔥 🚀

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- Add top 10 high scores leaderboard with player names
- Name input on game over screen
- Remembers player name in localStorage
- Gold highlight for # 1 score
- Side-by-side layout with game and leaderboard
- Press Enter to submit score
- Only saves scores > 0

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- Prevent game controls from capturing keys when typing in input field
- Check if active element is an INPUT before processing game controls
- Still allows Enter key to submit score from input field
- Fixes issue where w, a, s, d couldn't be typed in name input

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Server changes:
- Add snake scores storage in data/snake-scores.json
- Add GET /api/snake/scores endpoint for leaderboard
- Add POST /api/snake/scores endpoint to save scores
- Modify GET /api/messages to include each user's snake high score

Snake game changes:
- Replace localStorage with server API calls
- Fetch leaderboard from /api/snake/scores
- Post scores to /api/snake/scores
- Leaderboard now shared across all users

Chat changes:
- Add snakeScore field to Message interface
- Display snake high scores next to usernames with 🐍 emoji
- Styled as purple badge next to username

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Change API URLs from relative paths to absolute URLs
- Point to http://localhost:5000 where the main server runs
- Snake game is on port 5174, needs explicit URL to reach API
- Fixes issue where leaderboard wasn't being shared

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Install http-proxy-middleware
- Configure snake server to proxy /api requests to main server
- Change snake game back to relative URLs (/api/snake/scores)
- Fixes CORS issues with cross-port API calls
- Now API requests from snake game work properly

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- Display v1.0.3 in top right corner
- Helps users verify they have the latest version
- Useful for debugging issues

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- Add console.log statements to track score saving and fetching
- Log request/response status and data
- Update version to v1.0.4
- Helps diagnose why scores aren't being saved

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- Replace http-proxy-middleware with manual proxy implementation
- Fix target URL to include /api prefix
- Filter out problematic headers that cause fetch errors
- Add express.json() middleware to parse request bodies
- Update version to v1.0.5
- Proxy now correctly forwards requests to main server

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- Increase starting speed from 50ms to 100ms (slower = easier)
- Reduce acceleration from 2ms to 1ms per point
- Increase minimum speed from 20ms to 40ms
- Update version to v1.0.6
- Note: This makes existing scores incomparable (easier difficulty)
- Future: Could add difficulty levels with separate leaderboards

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- Add slider to adjust game speed (50-150ms)
- Labels: Hard, Normal, Easy
- Users can now choose their own difficulty
- Updates in real-time as slider moves
- Update version to v1.0.7

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- Remove progressive acceleration that caused lag
- Speed now stays constant (controlled by difficulty slider)
- Add input buffering to prevent 180-degree turns
- Track last direction to validate new inputs
- Only process one direction change per frame
- Update version to v1.0.8
- Fixes reported lag/stuttering and instant death on quick turns

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Create typeracer game with git source code snippets
- Track WPM (words per minute) and accuracy
- Real-time typing feedback with color coding
- Shared leaderboard showing top 10 scores
- Server on port 5175 with API proxy
- API endpoints for typeracer scores on main server
- Similar structure to snake game
- v1.0.0 of typeracer game

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- Change from multi-character to single-character input
- Prevent default behavior for Enter and Tab keys
- Auto-advance through newlines
- Clear input after each character
- Fixes issue where typing gets stuck on second line
- Update version to v1.0.1

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- Handle Enter key in keydown event
- Enter advances through newlines in code
- Removed auto-skip newlines (user must press Enter)
- Gives better "feel" for typing code
- Update version to v1.0.3

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- Remove stray closing tag that broke the script
- Fixes "startRace is not defined" error
- Update version to v1.0.4

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- Add "❤️ @techfren" above leaderboards in both games
- Manually add biobootloader's score of 24 to snake leaderboard
- Update snake to v1.0.9
- Update typeracer to v1.0.5

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- Tab key now works for typing indentation
- Accepts Tab for both tab characters and spaces
- Similar handling to Enter key for newlines
- Update version to v1.0.6

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- Add floating toggle button to show/hide leaderboard
- Button positioned at bottom right
- Responsive layout: stacks vertically on mobile (<768px)
- Improves usability on small screens
- Snake: v1.0.10
- Typeracer: v1.0.7

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
- Add Poll interface with id, question, options, votes
- Add data storage for polls in data/polls.json
- Add GET /api/polls endpoint to fetch all polls
- Add POST /api/polls endpoint to create new poll
- Add POST /api/polls/:id/vote endpoint to vote
- Users can change their vote (removes previous vote)
- Server-side validation for all inputs

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Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
Fixed reference to playerName - now correctly uses data.playerName from the join_game event data object.

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Features Added:**

### Lobby List Display:
- Shows all available lobbies when multiplayer mode selected
- Each lobby shows: name, description, player count
- Hover effects on lobby cards
- Join button for each lobby

### Lobby Selection:
- Players can browse available lobbies
- Click "Join" to enter specific lobby
- Player name input applies to all lobbies
- Defaults to "default" lobby if none selected

### Updated Join Flow:
1. Switch to multiplayer mode
2. View lobby list (auto-refreshed)
3. Enter player name
4. Click join on desired lobby
5. Connect to that specific room

### Socket.io Integration:
- Requests lobby list on mode switch
- Sends roomId with join request
- Handles lobby_list event
- Proper connection management

**Complete lobby system now functional!** 🎮

Users can:
- See all available lobbies
- Join specific rooms
- Play with others in same lobby
- Each lobby independent with 20 players + bots

**To add lobbies:** Users request via chat, I review and add to code!

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Major Features:**

### 1. Pause Functionality ⏸️
- Pause/Resume button in UI
- Keyboard shortcut (P key)
- Pause overlay with "PAUSED" message
- Only available in single-player mode
- Button shows/hides based on game mode

### 2. Multiple Enemies 🐍🐍🐍
- 3 enemy snakes (configurable via NUM_ENEMIES)
- Each with unique color (red, orange, magenta)
- Independent AI for each enemy
- All enemies chase nearest food
- Enemies wrap around walls

### 3. Tail-Cutting Mechanic ✂️
- Cross enemy's trail to kill them
- +50 score bonus for each kill
- Enemy respawns after 2 seconds
- Visual feedback (enemy disappears)
- Works on all enemies

### Technical Changes:
- Converted single enemy to array of enemies
- Updated `moveEnemySnake()` → `moveEnemySnakes()`
- Updated `drawEnemySnake()` → `drawEnemySnakes()`
- Updated `checkEnemyCollision()` for multiple enemies
- Added `checkTailCutting()` function
- Added `initializeEnemies()` function
- Added `togglePause()` function
- Pause state tracked with `isPaused` boolean

**Single-player is now much more exciting and competitive!** 🎮✨

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Issue:** Canvas was blank when page first loaded because enemies weren't initialized.

**Fix:** Added initialization on page load:
- Call `initializeFeatures()` to load saved settings
- Call `initializeEnemies()` to create enemy snakes
- Call `placeFood()` to spawn initial food
- Then call `drawGame()` to render

Now the game displays properly on page load, showing:
- Player snake
- 3 enemy snakes
- Food items
- Ready to start with arrow keys

This ensures the canvas is never blank! 🎮✨

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Bug:** Function name mismatch causing JavaScript error
- Function was renamed to `drawEnemySnakes()` (plural)
- But one call site still used `drawEnemySnake()` (singular)
- This caused a "function not defined" error
- Prevented the game from rendering properly

**Fix:** Updated the function call to use the correct name

**Now the game will:**
- Render all 3 enemy snakes
- Display food properly
- Work correctly on page load
- Start when arrow keys are pressed

This was preventing the entire game from working! 🐛→✅

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Issue:** Hardcoded `localhost:5000` breaks in forwarded/production environments

**Fix:** Changed Socket.io connections to use relative URLs:
- `io('http://localhost:5000')` → `io()`
- Socket.io automatically uses current host when no URL provided

**Benefits:**
- Works in local development
- Works in forwarded environments (Mentat interface)
- Works in production
- No hardcoded URLs

**Affected features:**
- Multiplayer lobby list
- Multiplayer game connection

Now multiplayer will work properly in the Mentat chat interface! 🎮✨

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Major Changes:**

### 1. Spread Out Spawning
- Enemies spawn in different corners/areas
- Positions: top-left, top-right, bottom-left, bottom-right, top-center
- No more spawning in same spot

### 2. Aggressive AI
- Each enemy has random aggression level (0-1)
- High aggression (>0.6): chase nearest snake
  - Targets player OR other enemies
  - Switches to food if no snakes nearby
- Low aggression: chase food (passive)
- Creates dynamic, unpredictable behavior

### 3. Tail-Cutting Combat
**Enemies can cut player's tail:**
- Player loses tail segments when enemy crosses
- Makes game more challenging

**Enemies can kill each other:**
- Enemy dies when another crosses its tail
- Respawns after 2 seconds in random corner
- Creates enemy vs enemy combat

### 4. Territorial Behavior
- Enemies compete for space
- Chase each other aggressively
- Try to eliminate competition

**Result:** Much more dynamic, challenging, and exciting gameplay! Enemies now actively hunt the player and each other, creating a chaotic battle arena! 🐍💥⚔️

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Issue:** Game turns blank after short time due to unhandled errors

**Fix:** Added comprehensive error handling:

### 1. Try-Catch in drawGame()
- Wraps entire game rendering logic
- Logs errors to console for debugging
- Attempts automatic recovery by restarting game
- Prevents blank screen from crashes

### 2. Try-Catch in singlePlayerGameLoop()
- Protects requestAnimationFrame loop
- Stops loop gracefully on error
- Prevents infinite error loops
- Logs errors for debugging

### 3. Error Recovery
- Automatic restart after 1 second
- Cleans up game state properly
- User sees error in console but game recovers

**Benefits:**
- Game won't go blank from errors
- Easier to debug issues
- Better user experience
- Graceful error handling

**Next:** User can send console errors to help identify root cause of crashes

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**New Features:**

### OpenWebUI Integration 💬
- AI chat interface using OpenWebUI
- Powered by Pollinations API (free, no API key needed)
- Runs on port 3000
- Separate from main app

### Docker Setup 🐳
**docker-compose.yml:**
- OpenWebUI service configuration
- Port forwarding (3000:8080)
- Volume for persistent data
- Network configuration
- Auto-restart enabled

**Configuration:**
- Pre-configured for Pollinations API
- Authentication disabled by default
- Signup enabled
- Custom branding ("Mentat Party Chat")

### Documentation 📚
**Updated README.md:**
- Project overview and features
- Quick start guide
- OpenWebUI setup instructions
- Docker commands
- Project structure
- Development workflow

**Added .env.example:**
- Environment variable template
- Pollinations API configuration
- OpenWebUI settings
- Comments for customization

**Added .dockerignore:**
- Optimized Docker builds
- Excludes node_modules, logs, etc.

### Architecture
```
Main App (5173) ← existing
Snake Game ← existing
OpenWebUI (3000) ← NEW
```

**Usage:**
```bash
docker-compose up -d  # Start OpenWebUI
docker-compose down   # Stop services
docker-compose logs -f  # View logs
```

Users can now chat with AI via Pollinations while playing games! 🎮🤖

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**New Feature: AI Chat** 💬🤖

Created `client/src/Chat.tsx` - a custom OpenWebUI-inspired chat interface

### Features:
- **Streaming responses** - Real-time AI responses
- **Model selector** - Choose from openai, mistral, claude, llama
- **Clean UI** - Modern gradient design matching app theme
- **Message history** - Full conversation context
- **Keyboard shortcuts** - Enter to send, Shift+Enter for new line
- **Loading states** - Visual feedback during responses
- **Error handling** - Graceful error messages

### Technical Details:
- Uses Pollinations API (`text.pollinations.ai/openai`)
- OpenAI-compatible format
- Streaming via ReadableStream
- React hooks for state management
- Responsive design
- Auto-scroll to latest message

### UI Design:
- Purple gradient background
- Glass-morphism effects
- User messages: white bubbles (right)
- AI messages: dark bubbles (left)
- Welcome screen for empty state

**Next:** Add routing and navigation to integrate into main app

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/72953867-2e25-4aeb-a72f-c34413e271a4

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mentatai bot commented Oct 9, 2025

The Mentat Scripts failed. You can see the logs here ❌.

**Integration Complete!** 🎯

### Changes:

**1. Added Route** (`client/src/Router.tsx`)
- New route: `/ai` → Chat component
- Accessible from anywhere in the app

**2. Added Dashboard Card** (`client/src/Dashboard.tsx`)
- 🤖 AI Chat card on main dashboard
- Description: "Chat with AI powered by Pollinations API"
- Beautiful gradient styling
- Click to navigate to `/ai`

### User Flow:
1. User visits dashboard
2. Sees AI Chat card alongside Snake, Stock, Polls
3. Clicks AI Chat card
4. Opens full-screen AI chat interface
5. Can chat with AI using Pollinations API

### Features Now Live:
- ✅ AI Chat component created
- ✅ Routing configured
- ✅ Dashboard integration
- ✅ Navigation working
- ✅ Streaming responses
- ✅ Model selection
- ✅ Clean UI

**Users can now access AI chat at `/ai` or via the dashboard!** 🚀💬

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/b6294de2-2a6d-4746-9e67-fe4fc8193347

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mentatai bot commented Oct 9, 2025

The Mentat Scripts failed. You can see the logs here ❌.

**CI Fix:** ✅

Changed `catch (e)` to `catch (_e)` in Chat.tsx to indicate the error variable is intentionally unused.

This follows TypeScript/ESLint conventions for unused variables.

**Error Fixed:**
```
86:24  error  'e' is defined but never used  @typescript-eslint/no-unused-vars
```

CI should now pass! 🎯

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/ed3b55e4-fdf7-4711-a021-efaad6664c36

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mentatai bot commented Oct 9, 2025

The Mentat Scripts failed. You can see the logs here ❌.

**CI Fix:** ✅

Removed the unused error parameter from catch block entirely.

TypeScript/ESLint allows catch blocks without parameters when the error isn't used.

**Error Fixed:**
```
86:24  error  '_e' is defined but never used  @typescript-eslint/no-unused-vars
```

CI should now pass! 🎯

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/d2318362-bb5b-4e51-8f74-13b83bd3bd18

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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**New Feature: Navigation Menu** 📋

### Created `client/src/Navigation.tsx`
- Clean navigation bar at top of all pages
- Links to all main sections:
  - 🏠 Home (Dashboard)
  - 💬 Chat (Main chat app)
  - 🤖 AI Chat (NEW!)
  - 📈 Stock
  - 📊 Polls

### Features:
- **Active state highlighting** - current page highlighted
- **Hover effects** - smooth transitions
- **Responsive design** - wraps on small screens
- **Gradient background** - matches app theme
- **Always visible** - appears on all pages

### Integration:
- Added to Router.tsx
- Appears above all routes
- Uses React Router's useLocation for active state

**Now users can easily navigate to AI Chat from anywhere!** 🎯✨

Mentat precommit script failed. Log: https://mentat.ai/gh/AbanteAI/party/log/5d99b56c-a0cb-4fa9-b403-784002719652

Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

**Port Forwarding Fix:** 🔧

### Problem:
Vite was only binding to localhost, making it inaccessible through Mentat's port forwarding system.

### Solution:
Updated `client/vite.config.ts` to bind to `0.0.0.0` (all network interfaces)

### Changes:
```typescript
server: {
  host: '0.0.0.0', // Bind to all interfaces
  port: 5173,
  // ...
}
```

### Result:
```
➜  Local:   http://localhost:5173/
➜  Network: http://172.17.0.3:5173/  ← Now accessible!
```

**The React app with navigation menu should now be accessible through port forwarding!** 🎯✨

Mentat precommit script passed. Log: https://mentat.ai/gh/AbanteAI/party/log/56d888f8-590c-48f2-b660-3663aaa32876

Co-authored-by: granawkins <50287275+granawkins@users.noreply.github.com>
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mentatai bot commented Oct 9, 2025

The Mentat Scripts were confirmed to pass. You can see the logs here ✅.

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