A collection of data structures for Mario Kart 7.
The data structures are generated from template files located in the template folder.
These files have a special syntax so that it's easier to add new members to the data structures while doing reverse engineering.
To generate the output usable header files, run make in the repository root directory, which will generate an include folder.
Finally, include the needed headers in your project and build it using C++23.
- Nintendo
- open-ead: sead, nnheaders
- _tZ:
System::RootSystem, its nested classes, and much more - Marioiscool246:
Kart::NetDataresearch - PabloMK7: game research
- B_squo: game research
See LICENSE.