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Level Reward Mapping
This file controls which items players receive when they reach specific levels. This is default off and changed in the main config at /mods/levelingcore_LevelingCore/levelingcore.json by changing EnableLevelUpRewardsConfig to true.
Each row in the CSV defines one reward. Multiple rewards can be assigned to the same level by adding multiple rows with the same lvl value.
The file is automatically created on first startup if it does not exist:
/mods/levelingcore_LevelingCore/data/config/levelrewardmapping.csv
If deleted, the file will be recreated with default values on the next launch.
itemnameid,quantity,lvl| Column | Description |
|---|---|
| itemnameid | The internal item ID used by the game |
| quantity | How many of the item the player receives |
| lvl | The player level required to receive the reward |
itemnameid,quantity,lvl
Ore_Copper,3,10
Ingredient_Fibre,16,10
Ore_Iron,2,15
Weapon_Arrow_Crude,8,15At level 10, the player receives:
- 3 × Copper Ore
- 16 × Fibre
At level 15, the player receives:
- 2 × Iron Ore
- 8 × Crude Arrows
You can assign any number of rewards to the same level by repeating the level value:
itemnameid,quantity,lvl
Ore_Silver,2,20
Ingredient_Leather,5,20
Weapon_Sword_Iron,1,20
All three rewards will be granted when the player reaches level 20.
- The itemnameid must match the in-game item ID exactly
- Item IDs can be viewed in creative mode
- ⚠ There is currently no official or online master list of item IDs
- IDs are case-sensitive