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  • 01:26 (UTC +01:00)

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  1. TwoPassHZBOcclusionCullingWebGPU TwoPassHZBOcclusionCullingWebGPU Public

    Two-Pass Hierarchical Z-Buffer Occlusion Culling in WebGPU

    TypeScript

  2. VirtualGeometry VirtualGeometry Public

    Experimental rendering architecture using WebGPU.

    TypeScript 5 1