feat(Animations) Proper scaling & seperate arm configuration #7095
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Sadly scaling the arm doesn't work using these mixins, though the Z translation offers the "old" scaling. This could be improved if we added a new setting type (for ex
Vec3DSetting) that would allow for easy configuration of XYZ values.Also note that tridents and crossbows have their old scale/translations since otherwise they would look bad (crossbow not centered etc). If someone has an idea how to circumvent this, feel free to edit this.
Maps are rendered using a different method that is not included in this mixin.