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GoldSrcMovement: Half‑Life 1 movement for LiquidBounce #7128
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GoldSrcMovement: Half‑Life 1 movement for LiquidBounce #7128
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src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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...but why? lol |
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Peak |
Bhopping like in half life, but in minecraft lol |
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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I haven't tried the module yet, but I like the idea. Small fun module, though, I must say the code really has a lot of duplicate that could use Functions from LiquidBounce and Minecraft. |
| private val acceleration by float("Acceleration", 10.0f, 0.0f..20.0f) | ||
| private val airAcceleration by float("AirAcceleration", 10.0f, 0.0f..20.0f) | ||
| private val maxAAccPerTick by float("MaxAirAccelPerTick", 0.0f, 0.0f..400.0f, "ups") |
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create configurable Acceleration where will these values be
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These are used in the accelerate and airAccelerate methods.
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and??? just replace after that by Acceleration.accelerate and Acceleration.airAccelerate
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is this AI coded? |
Co-authored-by: sqlerrorthing <148702857+sqlerrorthing@users.noreply.github.com>
Parts are. I'm currently applying the requested changes. |
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i like the idea but wtf is that code |
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/fun/ModuleGoldsrcMovement.kt
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@1zun4 Will this be added? |
Honestly, no idea. It's a bit random to have in the client. These are things that should rather be a script. |
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