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feat(AutoBow/BowAimbot): ThroughWalls option #7167
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...t/ccbluex/liquidbounce/features/module/modules/combat/aimbot/autobow/AutoBowAimbotFeature.kt
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...t/ccbluex/liquidbounce/features/module/modules/combat/aimbot/autobow/AutoBowAimbotFeature.kt
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...cbluex/liquidbounce/features/module/modules/combat/aimbot/autobow/AutoBowAutoShootFeature.kt
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1zun4
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To me this looks fine and can be merged after the naming has been adjusted, is merged with 1.21.11 and tested by someone.
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There is another issue (unrelated to this PR) about BowAimbot: Crossbow with Firework are still drawn as arrow (in Trajectories module) |
| import net.minecraft.world.phys.EntityHitResult | ||
| import net.minecraft.world.phys.Vec3 | ||
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| object SituationalProjectileAngleConsiderMissCalculator : ProjectileAngleCalculator { |
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This name is super bad... @1zun4 Do you have a better name? including the isTrajectoryClear
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