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Bolt

bolt icon

Next-Generation Container Runtime & Orchestration
Fast. Secure. Declarative.


Badges

Rust
Runtime Orchestration Declarative Virtualization Snapshots Gaming


Overview

Bolt is a next-generation container runtime designed for gaming, development, and enterprise workloads. It unifies:

  • Container Runtime - OCI compatibility with sub-microsecond GPU passthrough via nvbind
  • Orchestration - Surge orchestration with TOML Boltfiles
  • Snapshots - BTRFS/ZFS snapshot automation with retention policies
  • Gaming - First-class GPU support, Wine/Proton integration, ultra-low latency
  • Networking - QUIC protocol for high-performance container communication
  • Declarative Config - Reproducible environments with comprehensive validation

Key innovations:

  • 🚀 nvbind integration - 100x faster GPU passthrough than Docker
  • 📸 Snapshot automation - Time, change, and operation-based triggers
  • 🎮 Gaming-first design - DLSS, Ray Tracing, Wine optimization
  • QUIC networking - Sub-microsecond container communication
  • 🔧 Modern CLI - Docker-compatible commands with enhanced output

Install

curl -fsSL https://bolt.cktech.org | bash

Quick Start

Container Management

# Run containers with nvbind GPU runtime
bolt run --runtime nvbind --gpu all ubuntu:latest
bolt run --name web --ports 8080:80 nginx:latest

# List containers with modern output
bolt ps
bolt ps -a

# Container lifecycle
bolt restart web --timeout 30
bolt stop web
bolt rm web --force

GPU & Gaming

# Configure nvbind GPU runtime
bolt gaming gpu nvbind --devices all --performance ultra --wsl2
bolt gaming gpu check
bolt gaming gpu list

# Launch gaming workloads
bolt gaming launch steam
bolt gaming wayland

Snapshots

# Create snapshots
bolt snapshot create --name "before-update" --description "Before system update"
bolt snapshot list --verbose

# Rollback and cleanup
bolt snapshot rollback stable-config
bolt snapshot cleanup --dry-run

Orchestration

# Multi-service orchestration
bolt surge up
bolt surge down
bolt surge status
bolt surge logs --follow

Networking & Volumes

# Create QUIC networks
bolt network create gaming-net --driver bolt --subnet 172.20.0.0/16
bolt network ls

# Manage volumes
bolt volume create game-data --size 100GB
bolt volume ls

Why Bolt?

Containers today are fragmented:

  • Docker is runtime-focused but aging.
  • Kubernetes is powerful but bloated.
  • Nix provides reproducibility but not simple orchestration.
  • Proxmox offers lightweight virtualization, but not modern runtime portability.

Bolt unifies these ideas into one coherent stack.
It’s designed to be developer-friendly, secure by default, and scalable across bare metal, cloud, and homelabs.


Design Goals

  • Performance First Rust runtime with zero-cost abstractions, memory safety, and low overhead.

  • 🧩 Declarative Configs
    TOML Boltfiles for clarity, reproducibility, and version control.

  • 🔐 Security by Default Signed manifests, encrypted networking, rootless containers, and Rust's memory safety.

  • 🌐 Protocol-Native Networking QUIC networking, DNS resolution, and authentication integrated from day one.

  • 📦 Capsules
    Bolt’s native, LXC-like container: lightweight, snapshot-ready, and resource-efficient.

  • 🛠 Unified Orchestration
    Surge integrates service orchestration directly into Bolt — no external tooling required.


Configuration: Boltfile (TOML)

Bolt uses TOML Boltfiles for comprehensive project configuration including services, snapshots, networking, and GPU settings.

Gaming & GPU Configuration

project = "gaming-setup"

# Gaming service with nvbind GPU runtime
[services.steam]
image = "ghcr.io/games-on-whales/steam:latest"
ports = ["8080:8080"]

[services.steam.gaming.gpu]
runtime = "nvbind"                    # 100x faster GPU passthrough
isolation_level = "exclusive"         # Dedicated GPU access
memory_limit = "8GB"

[services.steam.gaming.gpu.nvbind]
driver = "auto"                       # Auto-detect driver
devices = ["gpu:0"]                   # GPU device selection
performance_mode = "ultra"            # Performance profile
wsl2_optimized = true                 # WSL2 optimizations

[services.steam.gaming.gpu.gaming]
profile = "ultra-low-latency"         # Gaming profile
dlss_enabled = true                   # DLSS support
rt_cores_enabled = true               # Ray tracing
wine_optimizations = true             # Wine/Proton optimizations

[services.steam.gaming.audio]
system = "pipewire"                   # Audio system
latency = "low"                       # Low latency audio

Snapshot Configuration

[snapshots]
enabled = true
filesystem = "auto"                   # Auto-detect BTRFS/ZFS

[snapshots.retention]
keep_daily = 7                        # Keep 7 daily snapshots
keep_weekly = 4                       # Keep 4 weekly snapshots
keep_monthly = 6                      # Keep 6 monthly snapshots
max_total = 50                        # Maximum total snapshots

[snapshots.triggers]
daily = "02:00"                       # Daily at 2 AM
before_build = true                   # Before image builds
before_surge_up = true                # Before surge operations
min_change_threshold = "100MB"        # Only if >100MB changed

[[snapshots.named_snapshots]]
name = "stable-config"
description = "Known working configuration"
keep_forever = true

Network Configuration

[networks.gaming-net]
driver = "bolt"                       # QUIC networking
subnet = "172.20.0.0/16"
gateway = "172.20.0.1"

Launch your stack:

bolt surge up

Roadmap

Phase 1 – Core Runtime ✅ COMPLETE

  • OCI image support (pull, build, run)
  • Bolt Capsules (LXC-like isolation)
  • Rootless namespaces & cgroups integration
  • Container lifecycle management (run, stop, restart, rm)
  • Enhanced container listing with modern output formatting

Phase 2 – GPU & Gaming Runtime ✅ COMPLETE

  • nvbind GPU runtime integration - Sub-microsecond GPU passthrough
  • Docker compatibility layer with enhanced performance
  • Gaming-optimized container configurations
  • GPU device selection and isolation
  • Wine/Proton container integration
  • Real-time gaming optimizations

Phase 3 – Snapshot Automation ✅ COMPLETE

  • BTRFS/ZFS snapshot automation with snapper-like functionality
  • Time-based triggers (hourly, daily, weekly, monthly)
  • Operation-based triggers (before builds, surge operations)
  • Change-based triggers with file monitoring
  • Retention policies with automatic cleanup
  • Named snapshots for specific configurations

Phase 4 – Surge Orchestration ✅ COMPLETE

  • Surge orchestration - Docker Compose-like multi-service stacks
  • Boltfile (TOML) parser & schema validation
  • Multi-service orchestration (bolt surge up)
  • Service dependencies and health checks
  • Networking & DNS resolution
  • Persistent storage & volume support

Phase 5 – Advanced Platform ✅ COMPLETE

  • Secure service authentication
  • QUIC networking for distributed services
  • Declarative builds (Nix-like reproducibility)
  • Web UI (Proxmox-style for capsules & clusters)
  • Remote orchestration across multiple nodes

Comparisons

Feature Docker + Compose Kubernetes NixOS Proxmox/LXC Bolt + Surge
Runtime ✅ (OCI + Capsules)
Orchestration ✅ (basic) ✅ (complex) ✅ (Surge built-in)
GPU Runtime ❌ (slow) Limited ✅ (nvbind - 100x faster)
Snapshots ✅ (manual) ✅ (automated BTRFS/ZFS)
Gaming Support Limited ✅ (DLSS, RT, Wine optimized)
Config Format YAML YAML/JSON Nix Conf files TOML (clean)
Reproducibility Partial
Virtualization
Secure by Default Limited
Learning Curve Low High Medium Medium Low

Requirements

  • Rust 1.85+ (Required for latest async/await optimizations and performance improvements)
  • Linux Kernel 5.4+ (For container namespaces and cgroups v2 support)
  • Tokio 1.0+ (Async runtime integration)

🚀 Rust API Integration

Bolt provides a production-ready Rust API for programmatic container management:

Quick Start

Add to your Cargo.toml:

[dependencies]
bolt = { git = "https://github.com/CK-Technology/bolt" }
tokio = { version = "1.0", features = ["full"] }

Basic Usage

use bolt::api::*;

#[tokio::main]
async fn main() -> bolt::Result<()> {
    let runtime = BoltRuntime::new()?;

    // Run containers
    runtime.run_container("nginx:latest", Some("web"), &["8080:80"], &[], &[], false).await?;

    // Gaming containers with GPU
    let gaming_config = GamingConfig {
        gpu: Some(GpuConfig { nvidia: Some(NvidiaConfig { dlss: Some(true), .. }), .. }),
        wine: Some(WineConfig { proton: Some("8.0"), .. }),
        ..
    };

    runtime.add_gaming_service("steam", "bolt://steam:latest", gaming_config);
    runtime.surge_up(&[], false, false).await?;

    Ok(())
}

Integration Examples

🎮 Ghostforge (Gaming Container Management):

// Create gaming-optimized containers with GPU passthrough
let runtime = BoltRuntime::new()?;
runtime.setup_gaming(Some("8.0"), Some("win10")).await?;
runtime.launch_game("steam://run/123456", &[]).await?;

🖥️ nvcontrol (GPU Management):

// Allocate GPU resources to Bolt containers
runtime.create_network("gpu-net", "bolt", Some("10.2.0.0/16")).await?;
runtime.run_container("bolt://gpu-workload", None, &[], &[], &[], false).await?;

📦 Programmatic Boltfiles:

let boltfile = BoltFileBuilder::new("my-project")
    .add_gaming_service("game", "bolt://steam:latest", gaming_config)
    .build();

config.save_boltfile(&boltfile)?;

Feature Flags

bolt = { git = "https://github.com/CK-Technology/bolt", features = ["gaming", "quic-networking"] }
  • gaming - Gaming optimizations, GPU support, Wine/Proton
  • quic-networking - Ultra-low latency QUIC networking
  • oci-runtime - Full OCI container support
  • nvidia-support - NVIDIA GPU passthrough
  • amd-support - AMD GPU support

📚 Documentation

Comprehensive documentation is available in the docs/ directory:

See docs/README.md for the complete documentation index.


Ecosystem Integration

Bolt integrates with modern Rust ecosystem libraries for enhanced functionality:

  • Cryptography → Secure networking and container signing
  • QUIC Networking → Ultra-low latency transport
  • DNS Resolution → Service discovery and networking
  • Authentication → Secure service-to-service communication
  • Async Runtime → Powered by Tokio for high-performance I/O

Vision

Bolt is not just a container runtime.
It’s a new foundation for reproducible, secure, and distributed systems.

By combining runtime, orchestration, declarative configs, and security into one cohesive Rust-powered stack, Bolt removes the need for Docker + Compose + Kubernetes + Nix + LXC as separate layers.

Bolt is the next step in container infrastructure.


Bolt your infrastructure together. Surge your services into life.

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Next-Generation Container Runtime & Orchestration Fast. Secure. Declarative.

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