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@pvaiko pvaiko commented Nov 7, 2025

We need a separate phase for preparing to make sure that the

  • onAIFieldWorkerStart,
  • onAIFieldWorkerPrepareForWork,
  • onAIImplementStartLine

events are generated one by one, one in each update loop so that at the end of the loop,
AIFieldWorker:updateAIFieldWorker() triggers a onAIFieldWorkerActive event.
This makes sure that all implements are lowered and started correctly in multiplayer as well.

#712

@pvaiko pvaiko changed the title test: trace AI events Implement start/lowering fix for multiplayer Nov 8, 2025
@pvaiko pvaiko self-assigned this Nov 8, 2025
@Tensuko Tensuko added this to the 8.1.0.1 milestone Nov 9, 2025
@pvaiko pvaiko requested a review from Tensuko November 11, 2025 11:05
@Tensuko Tensuko merged commit e7f36c1 into main Nov 12, 2025
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Tensuko added a commit that referenced this pull request Nov 12, 2025
- Fix Rice Harvester fully opens pipe #1050
- Fix for #1025
- Fix for #1041
- Fix for #1020
- Fix for pathfinding to next waypoint #1015
- Adjustment for inner headlands on narrow parts of the field #1072
- MP Fix for Implement start/lowering #1100
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3 participants