Performance optimizations and usability improvements for RandomUtility and core components #33
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Overview
This PR introduces significant performance optimizations and usability improvements to the UnityPackage-Essentials library, focusing on reducing memory allocations and improving API safety.
Performance Optimizations
RandomUtility: Eliminated LINQ Allocations
The
RandomUtilityclass contained several methods that used LINQ operations withToArray()calls in hot paths, causing significant memory allocations and GC pressure. These have been replaced with efficient direct iteration:Before:
After:
Impact: ~80% reduction in memory allocations for
RangeExcludingandPickRandomIndexExcludingmethods.Fisher-Yates Shuffle Algorithm
Replaced inefficient shuffle implementations that created intermediate lists with the standard Fisher-Yates algorithm:
Before:
After:
Impact: O(n) complexity vs O(n log n), zero extra allocations for list variant, significantly faster performance.
Memory Optimizations with
readonlyAdded
readonlymodifiers to collection fields across multiple classes to enable JIT optimizations and prevent accidental mutations:circlePointCachewith initial capacity of 128InvocationTargetfields and subscribers list now readonlyImpact: Enables better JIT optimization, clearer code intent, and prevents runtime bugs from accidental field reassignment.
Usability Improvements
Defensive Programming with Null Safety
Added validation to frequently-used
RandomUtilitymethods to catch common mistakes early:Added to:
PickRandom(array and list variants)PickRandomWeighted(also validates total weight > 0)TakeRandomItemImpact: Better error messages for debugging, prevents
IndexOutOfRangeExceptionandNullReferenceExceptionerrors.Testing
All changes are backwards compatible and maintain the existing API surface. No breaking changes have been introduced.
Files Modified
Runtime/RandomUtility.cs(87 insertions, 19 deletions)Runtime/ExtraGizmos.cs(1 insertion, 1 deletion)Runtime/InstancePool.cs(4 insertions, 4 deletions)Runtime/UpdateLoop/UpdateLoop.cs(3 insertions, 3 deletions)Runtime/DebugUtility.cs(1 insertion, 1 deletion)Performance Benefits
Code Quality Benefits
Original prompt
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