3D voxel game engine built using Java and OpenGL.
- Entity component system
- Skybox
- Particle simulation
- Ambient lighting
- Textures/texture atlas
- Diffuse lighting
- Ambient occlusion
- Frustum culling
- Orthographic and perspective projection
- Input controls
- Collision system
- Physics system
- Procedural terrain generation
Left Mouse Clickthrow bombW/Sgo forward/backwardsA/Dsteer left/rightScrollzoom in/outCursormove camera up/downQreset game
0enter debug camera view9leave debug camera viewZlock cursorXunlock cursorMenable bounding box displayNdisable bounding box displayOenable wireframe modePdisable wireframe modeESCexit