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WIP| Rendering reverse #43
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35 changes: 35 additions & 0 deletions
35
HM3CoreKill/HM3CoreKill/sdk/render/ZRenderMaterialInstanceD3D.h
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| #pragma once | ||
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| #include <cstdint> | ||
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| namespace ioi { namespace hm3 { | ||
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| class ZRenderMaterialSubClassD3D; | ||
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| class ZRenderBinderList | ||
| { | ||
| public: | ||
| virtual void Function_0000(); //#0 +0x0 (.rdata:007627E8) | ||
| }; | ||
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| class ZRenderMaterialInstanceD3D | ||
| { | ||
| public: | ||
| char* m_name; //0x0004 | ||
| ZRenderMaterialSubClassD3D* m_materialSubClass; //0x0008 | ||
| uint32_t m_params; //0x000C | ||
| ZRenderBinderList* m_binders[18]; //0x0010 | ||
| int32_t m_unk0; //0x0058 | ||
| int32_t m_unk1; //0x005C | ||
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| virtual void Function0(); | ||
| virtual void Function1(); | ||
| virtual void Function2(); | ||
| virtual void Function3(); | ||
| virtual void Function4(); | ||
| virtual void Function5(); | ||
| virtual void Function6(); | ||
| virtual void Function7(); | ||
| }; //Size: 0x0060 | ||
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| } } |
25 changes: 25 additions & 0 deletions
25
HM3CoreKill/HM3CoreKill/sdk/render/ZRenderMaterialSubClassD3D.h
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,25 @@ | ||
| #pragma once | ||
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| #include <cstdint> | ||
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| namespace ioi { namespace hm3 { | ||
| class ZRenderMaterialSubClassD3D | ||
| { | ||
| public: | ||
| virtual void Function_0000(); //#0 +0 .rdata:007642ac | ||
| virtual void Function_0001(); //#1 +4 .rdata:007642b0 | ||
| virtual void Function_0002(); //#2 +8 .rdata:007642b4 | ||
| virtual void Function_0003(); //#3 +c .rdata:007642b8 | ||
| virtual void Function_0004(); //#4 +10 .rdata:007642bc | ||
| virtual void Function_0005(); //#5 +14 .rdata:007642c0 | ||
| virtual int draw(std::uintptr_t* materialInstance, std::uintptr_t* context); //#6 +18 .rdata:007642c4 [render] | ||
| virtual void Function_0007(); //#7 +1c .rdata:007642c8 | ||
| virtual void Function_0008(); //#8 +20 .rdata:007642cc | ||
| virtual void Function_0009(); //#9 +24 .rdata:007642d0 | ||
| virtual void Function_0010(); //#10 +28 .rdata:007642d4 [pure] | ||
| virtual void Function_0011(); //#11 +2c .rdata:007642d8 | ||
| virtual void Function_0012(); //#12 +30 .rdata:007642dc | ||
| virtual void Function_0013(); //#13 +34 .rdata:007642e0 | ||
| virtual void Function_0014(); //#14 +38 .rdata:007642e4 | ||
| }; | ||
| } } |
10 changes: 10 additions & 0 deletions
10
HM3CoreKill/HM3CoreKill/sdk/render/ZRenderMaterialSubClassStandardMeshRigidD3D.h
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,10 @@ | ||
| #pragma once | ||
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| #include <sdk/render/ZRenderMaterialSubClassD3D.h> | ||
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| namespace ioi { namespace hm3 { | ||
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| class ZRenderMaterialSubClassStandardMeshRigidD3D : public ZRenderMaterialSubClassD3D | ||
| {}; | ||
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| } } |
16 changes: 16 additions & 0 deletions
16
HM3CoreKill/HM3CoreKill/sdk/render/ZRenderObjectInstanceD3D.h
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,16 @@ | ||
| #pragma once | ||
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| #include <cstdint> | ||
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| namespace ioi { namespace hm3 { | ||
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| class ZRenderObjectInstanceD3D | ||
| { | ||
| public: | ||
| virtual void Function_0000(); //#0 +0x00 (.rdata:0076423C) | ||
| virtual void draw(std::uintptr_t* context); //#1 +0x04 (.rdata:00764240) | ||
| virtual bool Function_0002(); //#2 +0x08 (.rdata:00764244) | ||
| virtual void Function_0003(); //#3 +0x0C (.rdata:00764248) | ||
| }; | ||
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| } } | ||
10 changes: 10 additions & 0 deletions
10
HM3CoreKill/HM3CoreKill/sdk/render/ZRenderObjectInstanceStandardMeshD3D.h
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,10 @@ | ||
| #pragma once | ||
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| #include <sdk/render/ZRenderObjectInstanceD3D.h> | ||
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| namespace ioi { namespace hm3 { | ||
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| class ZRenderObjectInstanceStandardMeshD3D : public ZRenderObjectInstanceD3D | ||
| {}; | ||
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| } } |
10 changes: 10 additions & 0 deletions
10
HM3CoreKill/HM3CoreKill/sdk/render/ZRenderObjectInstanceStandardMeshRigidD3D.h
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,10 @@ | ||
| #pragma once | ||
|
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| #include <sdk/render/ZRenderObjectInstanceD3D.h> | ||
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| namespace ioi { namespace hm3 { | ||
|
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| class ZRenderObjectInstanceStandardMeshRigidD3D : public ZRenderObjectInstanceD3D | ||
| {}; | ||
|
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| } } |
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