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4 changes: 1 addition & 3 deletions Encore/Assets/ui/splashes.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@

It's Encore-ing time!
It's Encore-ing time!
Do NOT drink the Among Us potion at 3 AM!
What's better? Encore Raylib or Encore Unity?
Player player = new Player;!
Expand Down Expand Up @@ -55,7 +54,6 @@ Kimicake was here!
Jaydenz was here!
YOUR JORDANS ARE FAKE, SOLDIER!!
tposejank was here!
Also try FNLookup!
and multiplayer is being worked on as well!
No practice mode; it's cheating!
Do not do that!
Expand Down
40 changes: 20 additions & 20 deletions Encore/src/menus/SettingsAudioVideo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,52 +73,52 @@ void SettingsAudioVideo::Draw() {
// Volume
{
"Volume Settings",
"Placeholder"
"Configurable settings:\n- Master Volume\n- Active Instrument Volume\n- Inactive Instrument Volume\n- Muted Instrument Volume\n- Menu Music Volume\n- Sound Effect Volume"
},
// Main Output
// Master Volume
{
"Main Output Volume",
"Placeholder"
"Master Volume",
"Adjusts the volume of the game\nitself."
},
// Active Instrument
{
"Active Instrument Volume",
"Placeholder"
"Adjusts the volume of player\ninstruments."
},
// Inactive Instrument
{
"Inactive Instrument Volume",
"Placeholder"
"Adjusts the volume of non-player\ninstruments."
},
// Mute Instrument
{
"Mute Instrument Volume",
"Placeholder"
"Muted Instrument Volume",
"Adjusts how loud the instrument\ntrack stays when a player misses."
},
// Menu Music
{
"Menu Music Volume",
"Placeholder"
"Adjusts the volume of music inside\nthe menus."
},
// Sound Effects
{
"Sound Effects Volume",
"Placeholder"
"Adjusts the volume of sound effects."
},
// Background Beat Flash
{
"Background Beat Flash",
"Placeholder"
"Toggles the background flashing on\nbeat if the player has a active combo."
},
// Framerate
{
"Framerate",
"Placeholder"
"Framerate Limit",
"Adjusts the maximum framerate of the\ngame."
},
// V-Sync
{
"V-Sync",
"Placeholder"
"Toggles forcing the game's framerate\nto the display's refresh rate to\nreduce screen tearing."
}
};

Expand Down Expand Up @@ -277,8 +277,8 @@ void SettingsAudioVideo::Draw() {
Rectangle mainVolBoxRect = {volumeBoxLeft - borderWidth, mainVolTop - borderWidth, volumeBoxWidth + 2 * borderWidth, EntryHeight + 2 * borderWidth};
DrawRectangle(volumeBoxLeft - borderWidth, mainVolTop - borderWidth, volumeBoxWidth + 2 * borderWidth, EntryHeight + 2 * borderWidth, boxBorder);
DrawRectangle(volumeBoxLeft, mainVolTop, volumeBoxWidth, EntryHeight, boxBackground);
Vector2 mainVolTextSize = MeasureTextEx(assets.rubikBold, "Main Output", EntryFontSize, 0);
DrawTextEx(assets.rubikBold, "Main Output", {volumeBoxLeft + u.winpct(0.01f), mainVolTop + (EntryHeight - mainVolTextSize.y) / 2}, EntryFontSize, 0, WHITE);
Vector2 mainVolTextSize = MeasureTextEx(assets.rubikBold, "Master Volume", EntryFontSize, 0);
DrawTextEx(assets.rubikBold, "Master Volume", {volumeBoxLeft + u.winpct(0.01f), mainVolTop + (EntryHeight - mainVolTextSize.y) / 2}, EntryFontSize, 0, WHITE);
Rectangle mainVolSliderRect = {volumeOptionLeft + maxTextWidth + volumeShift, mainVolTop, adjustedVolumeSliderWidth, buttonHeight};
if (CheckCollisionPointRec(mousePos, mainVolSliderRect)) {
selectedIndex = 2;
Expand Down Expand Up @@ -352,8 +352,8 @@ void SettingsAudioVideo::Draw() {
Rectangle muteVolBoxRect = {volumeBoxLeft - borderWidth, muteVolTop - borderWidth, volumeBoxWidth + 2 * borderWidth, EntryHeight + 2 * borderWidth};
DrawRectangle(volumeBoxLeft - borderWidth, muteVolTop - borderWidth, volumeBoxWidth + 2 * borderWidth, EntryHeight + 2 * borderWidth, boxBorder);
DrawRectangle(volumeBoxLeft, muteVolTop, volumeBoxWidth, EntryHeight, boxBackground);
Vector2 muteVolTextSize = MeasureTextEx(assets.rubikBold, "Mute Instrument", EntryFontSize, 0);
DrawTextEx(assets.rubikBold, "Mute Instrument", {volumeBoxLeft + u.winpct(0.01f), muteVolTop + (EntryHeight - muteVolTextSize.y) / 2}, EntryFontSize, 0, WHITE);
Vector2 muteVolTextSize = MeasureTextEx(assets.rubikBold, "Muted Instrument", EntryFontSize, 0);
DrawTextEx(assets.rubikBold, "Muted Instrument", {volumeBoxLeft + u.winpct(0.01f), muteVolTop + (EntryHeight - muteVolTextSize.y) / 2}, EntryFontSize, 0, WHITE);
Rectangle muteVolSliderRect = {volumeOptionLeft + maxTextWidth + volumeShift, muteVolTop, adjustedVolumeSliderWidth, buttonHeight};
if (CheckCollisionPointRec(mousePos, muteVolSliderRect)) {
selectedIndex = 5;
Expand Down Expand Up @@ -464,8 +464,8 @@ void SettingsAudioVideo::Draw() {
Rectangle framerateBoxRect = {boxLeft - borderWidth, framerateTop - borderWidth, boxWidth + 2 * borderWidth, EntryHeight + 2 * borderWidth};
DrawRectangle(boxLeft - borderWidth, framerateTop - borderWidth, boxWidth + 2 * borderWidth, EntryHeight + 2 * borderWidth, boxBorder);
DrawRectangle(boxLeft, framerateTop, boxWidth, EntryHeight, boxBackground);
Vector2 framerateTextSize = MeasureTextEx(assets.rubikBold, "Framerate", EntryFontSize, 0);
DrawTextEx(assets.rubikBold, "Framerate", {boxLeft + u.winpct(0.01f), framerateTop + (EntryHeight - framerateTextSize.y) / 2}, EntryFontSize, 0, WHITE);
Vector2 framerateTextSize = MeasureTextEx(assets.rubikBold, "Framerate Limit", EntryFontSize, 0);
DrawTextEx(assets.rubikBold, "Framerate Limit", {boxLeft + u.winpct(0.01f), framerateTop + (EntryHeight - framerateTextSize.y) / 2}, EntryFontSize, 0, WHITE);
Rectangle frDecButtonRect = {OptionLeft + OptionWidth - sliderTotalWidth, framerateTop, buttonWidth15, buttonHeight};
Rectangle frSliderRect = {frDecButtonRect.x + buttonWidth15, framerateTop, adjustedSliderWidth, buttonHeight};
Rectangle frIncButtonRect = {frSliderRect.x + frSliderRect.width, framerateTop, buttonWidth15Inc, buttonHeight};
Expand Down
4 changes: 2 additions & 2 deletions Encore/src/menus/SettingsGameplay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,12 +73,12 @@ void SettingsGameplay::Draw() {
// fullscreen
{
"Fullscreen",
"TBD"
"Toggles if the game should be in\nfullscreen, albeit scuffed."
},
// scan Songs
{
"Scan Songs",
"TBD"
"Manually scans song folders for any\nchanges or new songs and updates the\nsong cache."
}
};

Expand Down
8 changes: 4 additions & 4 deletions Encore/src/menus/SettingsMenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ void SettingsMenu::Draw() {
// Audio / Visual
{
"Configure audio and video\nsettings",
"Configurable settings:\n- Audio calibration\n- Game volume\n- Background beat flash\n- Framerate\n- V-Sync\n"
"Configurable settings:\n- Audio Calibration\n- Volume Settings\n- Background Beat Flash\n- Framerate Limit\n- V-Sync"
},
// Gameplay
{
Expand All @@ -72,17 +72,17 @@ void SettingsMenu::Draw() {
// Controller Bindings
{
"Configure controller\nbindings",
"TBA"
"Configurable settings:\n- 4 Lane Gamepad Bindings\n- 5 Lane Gamepad Bindings\n- Overdrive Button\n- Pause Button"
},
// Keyboard Bindings
{
"Configure keyboard\nbindings",
"TBA"
"Configurable settings:\n- 4 Lane Gamepad Bindings\n- 5 Lane Gamepad Bindings\n- Overdrive Key\n- Pause Key"
},
// Credits
{
"Coming Soon",
"TBA"
"View everyone that\ncontributed to Encore!"
}
};

Expand Down
2 changes: 1 addition & 1 deletion Encore/src/menus/gameMenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -406,7 +406,7 @@ void MainMenu::MainMenuScreen() {
GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, 0x181827FF);
}
if (GuiButton(
{ u.wpct(0.02f), u.hpct(0.39f), u.winpct(0.5), u.hinpct(0.08f) }, "Options"
{ u.wpct(0.02f), u.hpct(0.39f), u.winpct(0.5), u.hinpct(0.08f) }, "Settings"
)) {
// glfwSetGamepadStateCallback(gamepadStateCallbackSetControls);
TheMenuManager.SwitchScreen(SETTINGS);
Expand Down