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leka1986 and others added 3 commits January 5, 2026 03:43
Fixed so the Engineer can remove all the items when he is building from an airdrop.

Added a function that I use, CanGetCrates, it's a check before getting it if the conditions are met.

Added small fixes where calling FindCratesNearBy would remove the units when it's called by the function RemoveCratesNearBy when it was checking the surroundings and it should ignore what is inside. In the case of C-130 and the CH-47.

Added how many crates are dropped when getting statics.

Expanded OnAfterTroopsRTB to accept chunk, ie the number of units which is returned.
noticed a bug, I could load troops outside the zone when choosing amount. I could also load without the door was even checked.

Combined the troop drop to one message instead of multiple messages for each dropped group.
@Applevangelist Applevangelist merged commit 30f0eca into develop Jan 5, 2026
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3 participants