Add OpenGL error handling, resource tracking, and comprehensive documentation #296
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The OpenGL implementation lacked error checking, resource tracking, and documentation, making debugging difficult and risking memory leaks in production.
Changes
Error Handling Infrastructure
OpenGLErrorHandler: Centralized error checking with automatic caller context via[CallerMemberName]PaintToOpenGLvia refactoredCheckError()methodResource Management
OpenGLResourceManager: Tracks display lists and textures with memory estimatesDocumentation
PaintToOpenGL,OpenGlList, and public APIsTesting
Usage
Compatibility
Fully backward compatible - all new features are opt-in. Performance overhead <2% (error checking can be disabled for release builds). Works with OpenGL 1.1+.
Original prompt
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