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First steps for Avalonia and Linux.
Can be compiled on Linux with dotnet build ShapeIt.csproj -p:UiFramework=Avalonia, without the property everything should work as before.

Added a option to compile without Windows dependencies using the
`UiFramework=Avalonia` option. Functionality of the new UI will
be added later.
This adds a PaintToOpenGL class to the CADability.Avalonia project
which implements IPaintTo3D.
Except for initialisation of OpenGL, there is no functionality yet.
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