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Binary file added .vs/PlayFabPowerTools/v14/.suo
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1,030 changes: 1,030 additions & 0 deletions .vs/config/applicationhost.config

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Binary file added PlayFabAllSDK.dll
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4 changes: 3 additions & 1 deletion PlayFabPowerTools.sln
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PlayFabPowerTools", "PlayFabPowerTools\PlayFabPowerTools.csproj", "{183FB1DD-F787-464B-8217-7D5D10423E5A}"
EndProject
Global
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61 changes: 0 additions & 61 deletions PlayFabPowerTools/CommandManager.cs

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29 changes: 29 additions & 0 deletions PlayFabPowerTools/Packages/ConsoleHelpPackage.cs
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using System.Collections.Generic;
using PlayFabPowerTools.Services;

namespace PlayFabPowerTools.Packages
{
class ConsoleHelpPackage : iStatePackage
{
public void RegisterMainPackageStates(iStatePackage package)
{
List<MainPackageStates> states = new List<MainPackageStates>()
{
MainPackageStates.Help
};
PackageManagerService.RegisterMainPackageStates(states, package);
}

public bool SetState(string line)
{
return false;
}

public bool Loop()
{
HelpService.ShowHelp();
PackageManagerService.SetState(MainPackageStates.Idle);
return false;
}
}
}
55 changes: 55 additions & 0 deletions PlayFabPowerTools/Packages/MainLoopPackage.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PlayFabPowerTools.Services;

namespace PlayFabPowerTools.Packages
{
public class MainLoopPackage : iStatePackage
{
public enum States
{
None,
Exit
}

private static States _state = States.None;

public void RegisterMainPackageStates(iStatePackage package)
{
List<MainPackageStates> states = new List<MainPackageStates>()
{
MainPackageStates.Idle,
MainPackageStates.Exit
};
PackageManagerService.RegisterMainPackageStates(states, package);
}

public bool SetState(string line)
{

var lline = line.ToLower();

if (lline.Contains("exit"))
{
_state = States.Exit;
}
return false;
}

public bool Loop()
{
if (_state != States.Exit)
{
return false;
}
_state = States.None;
PackageManagerService.SetState(MainPackageStates.Idle);

//Returning true will exit the program.
return true;
}
}
}
137 changes: 137 additions & 0 deletions PlayFabPowerTools/Packages/PlayFabLoginPackage.cs
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@@ -0,0 +1,137 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PlayFab;
using PlayFab.EditorModels;
using PlayFabPowerTools.Services;

namespace PlayFabPowerTools.Packages
{
public class PlayFabLoginPackage : iStatePackage
{
private string _username;
private string _password;
private static string _DeveloperClientToken;

private enum States
{
Idle,
WiatForUsername,
WaitForPassword,
Login,
GetStudios
}

private States _state;

public void RegisterMainPackageStates(iStatePackage package)
{
List<MainPackageStates> states = new List<MainPackageStates>()
{
MainPackageStates.Login,
MainPackageStates.Logout
};
PackageManagerService.RegisterMainPackageStates(states, package);
}

public bool SetState(string line)
{
if (line.ToLower().Contains("auto"))
{
var argsList = line.Split(' ');
var credentials = argsList.ToList().FindAll(s => !s.ToLower().Contains("login") && !s.ToLower().Contains("auto")).ToList();
if (credentials.Count < 2)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.ForegroundColor = ConsoleColor.White;
_state = States.Idle;
return false;
}
_username = credentials[0];
_password = credentials[1];
_state = States.Login;
return false;
}

if (_state == States.Idle)
{
_state = States.WiatForUsername;
}else if (_state == States.WiatForUsername)
{
_username = line;
_state = States.WaitForPassword;
return true;
}
else if (_state == States.WaitForPassword)
{
_password = line;
_state = States.Login;
}else if (_state == States.Login)
{
_state = States.GetStudios;
}
return false;
}

public bool Loop()
{
var waitForLogin = false;
switch (_state)
{
case States.WiatForUsername:
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("");
Console.WriteLine("Username:");

break;
case States.WaitForPassword:
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("");
Console.WriteLine("Password:");
break;
case States.Login:
waitForLogin = true;
PlayFabService.Login(_username,_password, (success, devKey) =>
{
if (!success)
{
PackageManagerService.SetState(MainPackageStates.Idle);
_state = States.Idle;
waitForLogin = false;
return;
}

_DeveloperClientToken = devKey;
Console.ForegroundColor = ConsoleColor.White;
_state = States.GetStudios;
Loop();
waitForLogin = false;
});
break;
case States.GetStudios:
waitForLogin = true;
PlayFabService.GetStudios(_DeveloperClientToken, (success) =>
{
PackageManagerService.SetState(MainPackageStates.Idle);
_state = States.Idle;
waitForLogin = false;
});
break;
case States.Idle:
default:
break;
}

//TODO: Paul Help?
do
{
//Block util login call is done.
} while (waitForLogin);

return false;
}
}
}
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