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Slimey mustard minigame #13
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Co-authored-by: 1324902498a <1324902498a@gmail.com>
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Cursor Agent can help with this pull request. Just |
Add new minigame mode with unique gameplay, controls, and visuals. Co-authored-by: 1324902498a <1324902498a@gmail.com>
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@cursoragent make earlier rounds have a easyer curve and add indication that the shop exists if you have more than 20 coins, make mustard homing attack, add evan mode in settings that doubles attack, speed, health, and removes half health, also add death wish mode that adds 3x more enamys in settings under difficulty |
Done (from your GitHub comment)Easier early-round curve
Shop indication at 20+ coins
Mustard homing attack
Evan Mode (Settings)
Death Wish mode (Settings → Difficulty)
Files updated: Learn more about Cursor Agents |
Co-authored-by: 1324902498a <1324902498a@gmail.com>
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add controll remapping and a boss level every 10 rounds and mustard apocolypes every round that ends with 5 add option to poop with the p key and you can only poop every 10 seconds and you can kill people by throwing it at them it kills all enemys in the whole round but its a secret that only is avalible by typing "poop" @cursor |
Add
gameModetracking and themustardApocalypseminigame's initial data structure to prepare for a new round-based minigame.Note
Adds
gameModetracking and a fullmustardApocalypsestate object (player/world/combat/config) togame.jsfor a new minigame.gameModeingame.jsto switch between main game andmustardApocalypse.mustardApocalypseplayer(position, angle, movement, health),worldbounds, camera/FOV,spray/shootcooldowns, and timers.splats,enemies,projectiles, and amessagesystem.roundNumber,timeLimitMs,startedAtMs) and rewards (scoreReward,coinReward).Written by Cursor Bugbot for commit b52d9dc. This will update automatically on new commits. Configure here.