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Getting Started
Jesus Bracho edited this page Jan 11, 2024
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- In
Edit > Project Settings > Input > Default Classesensure that your input classes are using the Enhanced Input plugin classes.

- Click
Addin theContent Browser

- Create a new
BlueprintClass

- Search for and choose
BP_RTSCamera

- Drag it into your scene

- Take over the view target in the
Begin Playevent of your camera class. Be aware that theSet Active Cameramethod makes use of aPlayer Controllerinstance that is not present on dedicated servers.

If the RTS Camera is still competing with other cameras and camera managers, you can also try:
- Setting
Auto Manage Active Camera Targetin thePlayer Controllerinstance tofalse:

- Tracking down and disabling other competing cameras
- Making your camera class the default pawn of the scene
- Click on the
Place Actors Panel

- Search for and drag in a
RTSCameraBoundsVolumeto your scene

- (Optional) Customize the inputs