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Documentation Author: Niko Procopi Fixing 2D elements after flipping Y-axis In previous tutorials, sprite2D.vert shader was hard-coded to adjust for Vulkan's inverted Y-axis. We removed that, so the code is now identical to what you would see in an OpenGL or DirectX implementation. Additionally, in Scene, we changed the Y coordinate of each 2D element from around +0.8 to around -0.8, which is what the coordiinate system would be in OpenGL or DirectX
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